Shokz Headphones
Shokz has 7 headphones on Headphone Ranker, priced from $80 to $200. The highest-rated Shokz pick is the Shokz OpenRun Pro 2. Compare the full lineup below.
Every Shokz model leaves your ears open. That's the brand's whole idea, and all seven are open-ear designs. They come in two types, and knowing which is which matters more than anything else on the spec sheet. The OpenMove ($80), OpenRun ($130), OpenRun Pro 2 ($150) and OpenSwim Pro ($180) are bone-conduction bands: titanium wraps behind your head with pads that rest on your cheekbones. The OpenFit Air ($120), OpenFit 2 ($140) and OpenDots One ($200) are air-conduction earbuds, small speakers that hook or clip onto the ear and aim at the canal.
The tradeoffs follow from that split. Owners describe bone-conduction bass as thin. At high volume the pads tickle your cheekbones, and above roughly 70% people nearby can hear your music. The air-conduction buds sound clearly better but still can't seal, so loud gyms, subways and wind overwhelm them. Every model has multipoint and IP54 or better. Codecs are basic across the line: SBC only on the OpenRun, OpenRun Pro 2 and OpenMove, and SBC/AAC on the buds. On the OpenRun the proprietary magnetic charging cable is the most common practical complaint, and the OpenSwim Pro uses one too: lose it and no generic cable will work. The OpenRun Pro 2 and OpenMove use USB-C. A minority of OpenRun Pro 2 and OpenRun owners report one side going muffled or crackly, on the OpenRun after a month or two.
Which to buy: the OpenRun is the default for runners and cyclists (IP67, bounce-free 26g band), the OpenRun Pro 2 adds an air-conduction bass driver and 12 hours of battery, and the OpenMove is the cheap trial. The OpenSwim Pro is the only one for laps: IP68 plus a 32GB MP3 player, since Bluetooth doesn't work underwater. For all-day desk and gym wear, the OpenFit 2 has 11 hours per charge and a real button, the OpenFit Air is the cheaper hook, and the OpenDots One is the clip-on for glasses wearers, with a wireless-charging case and touch controls owners call unreliable.
Shokz
Open-Ear & Bone Conduction
The best bone-conduction headphones you can buy, and the first Shokz that don't feel like a compromise. The trick is DualPitch: bone conduction handles mids and highs while a small air-conduction driver fills in bass, which mostly kills the cheek-tickle older models gave you at high volume. Weight is 30.3g for the whole titanium band, and Shokz finally switched to USB-C after years of proprietary cables. Twelve hours of battery is genuinely enough for an ultra, and a 5-minute charge buys 2.5 more hours. Reality check: it's SBC-only, sound leakage is real in a quiet room, and IP55 means sweat and rain, not swimming — get the OpenSwim for laps. The band stacks with sunglasses fine, though helmet straps can be fiddly. If you need to hear traffic while running, this is the category benchmark.
Best for runners and cyclists who need full situational awareness
Shokz
Open-Ear & Bone Conduction
Shokz's earhook buds, not bone conduction — a tiny air-conduction speaker floats over your ear canal, so sound quality is a clear step up from the OpenRun line. DualBoost dual drivers give these more low-end than the first OpenFit, though physics still applies: bass is polite, not punchy, because nothing seals your ear. At 9.4g each with ultra-soft silicone hooks, owners regularly forget they're wearing them, and they coexist with glasses better than most hook designs. Eleven hours per charge is best-in-class for the style, with 48 total from the case. Shokz added a real physical button this generation, fixing the flaky touch controls people hated on gen one. Leakage is modest but present — coworkers will hear a whisper of your podcast in a silent office. No wireless charging; that's reserved for the pricier OpenFit 2+.
Best for all-day open-ear wear at the desk and gym
Shokz
Open-Ear & Bone Conduction
The cheapest way into real bone conduction, and it's been the gateway drug for years. The 29g titanium band is the same basic recipe as the expensive Shokz: transducers rest on your cheekbones, ears stay completely open, and IP55 shrugs off sweat and rain. The cuts are honest — six hours of battery instead of twelve, older-generation transducers with noticeably thinner bass, and more of the trademark tickle when you push the volume. It streams SBC only and skips the Shokz app entirely; EQ is three on-device modes (Standard, Vocal Booster, Earplug) toggled by holding the volume buttons, which nobody remembers how to do. It does support multipoint and charges over USB-C, both unusual at this price. Leakage is audible in quiet rooms. If you're bone-conduction-curious, spend $80 here before committing $180 to the OpenRun Pro 2.
Best for first-time bone-conduction buyers on a budget
Shokz
Open-Ear & Bone Conduction
This is the default recommendation for runners and cyclists, and years of owner reports back it up. The titanium wraparound band weighs 26 grams, never bounces, and the bone-conduction pads sit in front of your ears so you hear traffic, other riders, and your own footsteps at full volume. IP67 means sweat and rain are non-issues (just don't swim with it), and the 8-hour battery with a 10-minute top-up covering a 90-minute run fits how people actually train. The honest trade-off is physics: bone conduction can't pressurize your ear canal, so bass is thin and overall sound quality is the weakest thing about it — owners are blunt that these are for podcasts and keeping-you-company music, not critical listening. At higher volumes the pads visibly buzz on your cheekbones and people next to you can hear your music. The most common practical complaint isn't the sound at all — it's the proprietary magnetic charging cable, which is easy to lose and impossible to replace with a generic cable. It's also SBC-only over Bluetooth 5.1, which matters not at all for its intended use. If you want more bass in this form factor, the OpenRun Pro 2 adds an air-conduction driver; if you want awareness on a run at a fair price, this is the safe pick.
Best for runners and cyclists who need to hear everything around them
Shokz
Open-Ear & Bone Conduction
This is the headphone swimmers actually use, and it's important to understand how: Bluetooth doesn't work underwater — radio waves die within an inch of submersion — so in the pool you're playing files from the built-in 32GB MP3 player (it handles MP3, WAV, FLAC, AAC, and M4A, roughly 8,000 songs). That dual-mode design is the whole appeal: Bluetooth 5.4 with multipoint on land for your run, then flip to MP3 mode for laps. The IP68 rating is genuine swim-grade — good to about 2 meters — unlike the IP67 OpenRun, which Shokz explicitly says not to swim with. Swimmers who've fought with in-ear waterproof buds falling out at every flip turn love that the wraparound band just stays put, cap or no cap, and bone conduction actually sounds better underwater than in air. Battery runs 9 hours over Bluetooth or 6 in MP3 mode, and a 10-minute charge buys 3 hours. The caveats: the physical buttons are fiddly to learn (the app helps remap them), dry-land sound has the usual thin bone-conduction bass, and loading music means dragging files over USB like it's 2008 — no Spotify offline. It also uses Shokz's proprietary charging cable, so don't lose it. If you don't swim, buy the cheaper OpenRun; if you do, there's really nothing better.
Best for swimmers who want music during laps
Shokz
Open-Ear & Bone Conduction
Shokz's first clip-on earbud is its answer to the Bose Ultra Open, and it's a genuinely strong one. Each 6.5g bud cuffs onto the edge of your ear via a flexible nickel-titanium joint, so nothing sits in your ear canal and nothing hooks over the top — glasses wearers in particular appreciate that. Long-term reviews consistently rate the fit as the best in the clip-on category: light enough to forget, secure enough for running and cycling. Sound is the other surprise — a dual-driver setup with real bass for an open design, plus Dolby Audio processing, though you're capped at SBC/AAC with no hi-res codec. Battery is class-leading at 10 hours per charge and 40 with the Qi-compatible wireless charging case; owners report going weeks between charges. The honest caveats: the touch controls are the recurring complaint — reviewers report roughly coin-flip reliability before enabling the app's high-sensitivity mode, and sweaty fingers make it worse. Like every open design it leaks sound at volume and can't compete with sealed buds in a loud gym. And at $200 it costs as much as flagship ANC earbuds while doing a very different job. If you want all-day ear-canal-free comfort with awareness, this is the premium pick over the cheaper soundcore C40i.
Best for all-day open-ear wear with glasses or sensitive ear canals
Shokz
Open-Ear & Bone Conduction
This is Shokz's budget earhook bud — not bone conduction, but a small air-conduction speaker on an ultra-thin nickel-titanium memory-alloy hook that curls over your ear and fires down at the canal. At 8.7g per bud it's one of the lighter earhook designs, and because nothing seals, you keep full awareness of traffic and gym announcements. Sound is a clear step up from Shokz's bone-conduction models — there's actual usable bass via the OpenBass processing — but a step below the pricier OpenFit and OpenFit 2, which is exactly how it's positioned. Battery runs 6 hours per charge and 28 with the case, with a 10-minute charge covering a 2-hour session, and Bluetooth 5.2 brings multipoint. The recurring owner complaints are two: microphone quality on calls is mediocre, and like all open designs it struggles in wind and loud environments where there's no seal to fight the noise. The earhook also occupies the same real estate as glasses arms, which works for most people but takes adjusting. IP54 covers sweaty workouts and rain. If you're choosing within Shokz: get this over the bone-conduction OpenMove for sound, get the OpenRun instead if you need a bounce-proof band for serious running, and step up to the OpenFit 2 if sound quality matters more than the $60 you'd save.
Best for gym-goers who want awareness without bone-conduction sound
Shokz headphones: common questions
Which Shokz headphones can you swim with?▾
Only the OpenSwim Pro. It's IP68, good to about 2 meters, and plays files from its built-in 32GB player because Bluetooth stops working underwater. Shokz says not to swim with the IP67 OpenRun, and streaming-service downloads won't transfer, so you need your own music files.
Is the OpenRun Pro 2 worth it over the OpenRun?▾
Long-time Shokz owners say the DualPitch air-conduction bass driver is the big change: real low end and much less cheek tickle at volume. You also get 12 hours instead of 8 and USB-C charging instead of the proprietary cable. The OpenRun's IP67 rating beats the Pro 2's IP55, though.
Are Shokz bone conduction or regular earbuds?▾
Both, depending on the model. The OpenRun, OpenRun Pro 2, OpenMove and OpenSwim Pro are bone conduction. The OpenFit 2, OpenFit Air and OpenDots One are air-conduction buds that sit outside the ear canal, and owners say they sound noticeably better.






