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JLab Go Air Pop+ vs Skullcandy Dime 3

Quick take: The JLab Go Air Pop+ lasts longer per charge (9 hrs); only the Skullcandy Dime 3 supports multipoint (two devices at once).

Which one to buy

At $25 each, these two are the default answer to "cheap earbuds that aren't junk," and owners weighing the Dime 3 against JLab's Go Air Pop line split roughly evenly. The decision comes down to three trade-offs.

First, controls versus customization. The Dime 3 uses a physical button, so adjusting a bud doesn't pause your music, while the Go Air Pop+'s touch controls misfire every time you push a bud back in and can't be disabled. On the other hand, the Dime 3 has no app at all, which means no EQ beyond three presets, no remapping and no firmware updates, and eight button combinations to memorise. The JLab app gives you a full custom EQ.

Second, multipoint versus battery. The Dime 3 can stay connected to a laptop and a phone at once, which is rare at this price. The JLab can't, since its "Dual Connect" only means either bud works alone. The JLab lasts longer, though, at 9 hours per charge and 35 in total against 8 and 20, and its USB-C cable is built into the case so you can't lose it.

Third, which risk you'd rather take. The JLab's known weakness is battery fade after roughly a year of daily use. The Dime 3's is quality control, with some charging cases dying within weeks and occasional pairs that refuse to reconnect until re-paired. Both have tiny shells around 4g that suit small ears, both are IPX4, and both mics fall apart in wind.

The Dime 3 also has a lanyard loop on the case and Tile tracking, which helps with a kid's pair or one that gets lost.

JLab Go Air Pop+

Best if you want a custom EQ, a longer-lasting case and never needing a separate cable.

Skullcandy Dime 3

If you switch between a laptop and a phone, hate touch controls, or need a pair that is easy to find again. It is the better gift for a kid, too.

SpecJLab Go Air Pop+Skullcandy Dime 3
Approx. price~$25~$25
Rating——
TypeWireless EarbudsWireless Earbuds
Noise CancellingNoneNone
Battery (single charge)9 hrs8 hrs
Battery (with case)35 hrs20 hrs
Quick Charge10 min = 1 hr10 min = 2 hrs
CodecsSBC, AACSBC, AAC
Bluetooth5.35.3
MultipointNoYes
Driver Size8 mm6 mm
Weight3.9 g4 g
Water ResistanceIPX4IPX4
Wireless ChargingNoNo
Transparency ModeNoNo
Spatial AudioNoNo
App EQYesNo

Pros & cons

JLab Go Air Pop+

  • ✓9 hours per charge, 35 total, for $25
  • ✓USB-C cable built right into the case
  • ✓Full custom app EQ replaces old three-preset cycling
  • ✓Tiny 3.9g buds suit small ears
  • ✓Bluetooth 5.3 with Google Fast Pair
  • ✓16,000-plus ratings averaging 4.4 stars
  • ✗Mics rough on calls, nearly unusable in wind
  • ✗Touch controls fire accidentally when adjusting a bud
  • ✗No ANC or ambient mode whatsoever
  • ✗Dual Connect isn't true multipoint — one phone at a time
  • ✗Bass-forward tuning muddies acoustic tracks

Skullcandy Dime 3

  • ✓Multipoint pairing at $25 — rivals charge four times more
  • ✓Built-in Tile tracking helps find lost buds
  • ✓Tiny 4-gram shells fit small ears bulkier buds can't
  • ✓Warmer, more balanced sound than any $25 bud should have
  • ✓10-minute quick charge buys 2 hours
  • ✓Three EQ presets cover music, bass boost, and podcasts
  • ✗No app at all — controls and EQ can't be customized
  • ✗Multi-press button combos take real memorizing
  • ✗Wind shreds the mic on outdoor calls
  • ✗Featherweight lanyard case feels flimsy in hand
  • ✗Modest 8-hour buds, 20 hours total with case

JLab Go Air Pop+ vs Skullcandy Dime 3: common questions

Does the Dime 3's physical button misfire less than the Go Air Pop+'s touch controls?▾

The Dime 3. It uses a physical button, so adjusting a bud won't skip a track. The Go Air Pop+'s touch controls trigger accidentally when you reposition a bud, and there's no option to turn them off.

Can the Go Air Pop+ or the Dime 3 connect to two devices at once?▾

Only the Dime 3. It supports real multipoint for a phone and laptop together. The JLab's Dual Connect only lets you use either bud alone.

Does the Go Air Pop+ or the Dime 3 hold up longer before something breaks?▾

They fail differently. JLab owners report batteries fading after about a year of daily charging. Skullcandy owners more often report a case that dies early, sometimes within weeks, so keep the receipt.