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JLab Go Air Pop+ vs Skullcandy Dime 3

vs
Skullcandy Dime 3

Skullcandy

Skullcandy Dime 3

~$25

Quick take: The JLab Go Air Pop+ lasts longer per charge (9 hrs); only the Skullcandy Dime 3 supports multipoint (two devices at once).

SpecJLab Go Air Pop+Skullcandy Dime 3
Approx. price~$25~$25
Rating
TypeWireless EarbudsWireless Earbuds
Noise CancellingNoneNone
Battery (single charge)9 hrs8 hrs
Battery (with case)35 hrs20 hrs
Quick Charge10 min = 1 hr10 min = 2 hrs
CodecsSBC, AACSBC, AAC
Bluetooth5.35.3
MultipointNoYes
Driver Size8 mm6 mm
Weight3.9 g4 g
Water ResistanceIPX4IPX4
Wireless ChargingNoNo
Transparency ModeNoNo
Spatial AudioNoNo
App EQYesNo

Pros & cons

JLab Go Air Pop+

  • 9 hours per charge, 35 total, for $25
  • USB-C cable built right into the case
  • Full custom app EQ replaces old three-preset cycling
  • Tiny 3.9g buds suit small ears
  • Bluetooth 5.3 with Google Fast Pair
  • 16,000-plus ratings averaging 4.4 stars
  • Mics rough on calls, nearly unusable in wind
  • Touch controls fire accidentally when adjusting a bud
  • No ANC or ambient mode whatsoever
  • Dual Connect isn't true multipoint — one phone at a time
  • Bass-forward tuning muddies acoustic tracks

Skullcandy Dime 3

  • Multipoint pairing at $25 — rivals charge four times more
  • Built-in Tile tracking helps find lost buds
  • Tiny 4-gram shells fit small ears bulkier buds can't
  • Warmer, more balanced sound than any $25 bud should have
  • 10-minute quick charge buys 2 hours
  • Three EQ presets cover music, bass boost, and podcasts
  • No app at all — controls and EQ can't be customized
  • Multi-press button combos take real memorizing
  • Wind shreds the mic on outdoor calls
  • Featherweight lanyard case feels flimsy in hand
  • Modest 8-hour buds, 20 hours total with case