JLab Go Air Pop+ vs Skullcandy Dime 3
Quick take: The JLab Go Air Pop+ lasts longer per charge (9 hrs); only the Skullcandy Dime 3 supports multipoint (two devices at once).
| Spec | JLab Go Air Pop+ | Skullcandy Dime 3 |
|---|---|---|
| Approx. price | ~$25 | ~$25 |
| Rating | — | — |
| Type | Wireless Earbuds | Wireless Earbuds |
| Noise Cancelling | None | None |
| Battery (single charge) | 9 hrs | 8 hrs |
| Battery (with case) | 35 hrs | 20 hrs |
| Quick Charge | 10 min = 1 hr | 10 min = 2 hrs |
| Codecs | SBC, AAC | SBC, AAC |
| Bluetooth | 5.3 | 5.3 |
| Multipoint | No | Yes |
| Driver Size | 8 mm | 6 mm |
| Weight | 3.9 g | 4 g |
| Water Resistance | IPX4 | IPX4 |
| Wireless Charging | No | No |
| Transparency Mode | No | No |
| Spatial Audio | No | No |
| App EQ | Yes | No |
Pros & cons
JLab Go Air Pop+
- ✓9 hours per charge, 35 total, for $25
- ✓USB-C cable built right into the case
- ✓Full custom app EQ replaces old three-preset cycling
- ✓Tiny 3.9g buds suit small ears
- ✓Bluetooth 5.3 with Google Fast Pair
- ✓16,000-plus ratings averaging 4.4 stars
- ✗Mics rough on calls, nearly unusable in wind
- ✗Touch controls fire accidentally when adjusting a bud
- ✗No ANC or ambient mode whatsoever
- ✗Dual Connect isn't true multipoint — one phone at a time
- ✗Bass-forward tuning muddies acoustic tracks
Skullcandy Dime 3
- ✓Multipoint pairing at $25 — rivals charge four times more
- ✓Built-in Tile tracking helps find lost buds
- ✓Tiny 4-gram shells fit small ears bulkier buds can't
- ✓Warmer, more balanced sound than any $25 bud should have
- ✓10-minute quick charge buys 2 hours
- ✓Three EQ presets cover music, bass boost, and podcasts
- ✗No app at all — controls and EQ can't be customized
- ✗Multi-press button combos take real memorizing
- ✗Wind shreds the mic on outdoor calls
- ✗Featherweight lanyard case feels flimsy in hand
- ✗Modest 8-hour buds, 20 hours total with case

